22.09.2019

New Pokemon Hack Roms 2016

  1. New Pokemon Hack Roms 2016
  2. New Pokemon Hack Gba 2016
  • Pokemon: The Strongest Pure White (Hack) [Chinese] GBA ROM 乳酪蛋糕 (CheeseCake) - December 14, 2017. 1 Terrible 2 Bad 3 Decent 4 Great 5 Excellent 4.33 (3). Region: Region Free Year: 2017. Genre: Monster Capture RPG Language: Chinese.
  • This page shows you a list of all Pokemon Hacked ROMs and Top Hacks of 2016 that you can download at this website. Pokemon Hacks. We are working hard to keep updating new Hacks. If you have good hacks, we are happy that you can share them to us.

View the list of all Final Completed Pokemon ROM Hacks and download for free. This version is different from the others because you will have many Pokemon which are never-be-seen-before. Author: LenSho Release Year: 2016 Original Version: RPG Maker XP Language: English Version: Completed v1.0.2.

Once upon a time, there was a little town, their lives a small family Mother (Unnamed), Father (Unnamed), Son (Player; Unnamed). One day, Father(NameByYourself) gets disappeared in a research at some weird ruins when Player(NameByYourself) was only 5 yeared old. After 5 years, Player(NameByYourself) gets his first Pokemon. Now, Player(NameByYourself)'s goal is to find out what actually happened with his dad and What is the mystery of the Mystery Ruins, is that cursed by an ancient Pokemon? Or something else(DecidedByYourself)?Player(NameByYourself) faces a lot of enemies, rivals, friends, and a Girl(NameByYourself) who secretly have a crush on the player (when the player gets 4 badges, the Girl reveals his love for the player). If you really can give much effort;Try doing this one:-Every 100 years,An Unknown Creature comes from Who knows where and brings a massive calamity(destroying everything in radius of 1600km);After three events like these; Civilization was probably coming to an end;The People of (region (unnamed) started to call these events 'Night of the last day.' (probably put something better if you have any idea)There were only 20 years left before the next disastrous event;Which could wipe out everything existing on the planet;Every evil organisations came together and thought of fighting it.The (Player(insert name) is an evil guy who beats his opponents until they give up their pokemon;He knows how to stop this 'N.O.L.D' but he just have one goal in his mind,To capture that beast.

Hey guys, I am making a hack like dark realm, you are starting on earth but mew teleport you to the pokemon world because you are the choosen one. You start your adventure on kanto region. While selecting a starter, the earthquake started, and all people on kanto region get injured and you too. But then, celebi saved you and travelled on 2099 future kanto region. Now, I am remaking the whole kanto and adding new towns and cities.

I almost finish remaking the pallet town and adding the kanto university. I'm so busy in my highschool so I think I'll gonna release the first beta on 2019, it is so hard because I am solo hacker and there's no helping me:( But anyway, my whole plan is to add the kalos and region because I have never seen a hack that has kalos region. It's pretty challenging for me.

I hope you support me for this hack. If anyone is using the Gpemu emulator to play pokemon games, I have some useful information you might be able to use.As you may already know, the games save automatically and using the in game save option doesn't really help because whenever you open up your game, it starts you back at the exact spot that you closed the game at.However, I have discovered a method that allows you to reset your game to the title screen and load up to your last in game save spot (Save state), as opposed to starting back at the point that you closed your game. The method, on chromebooks, is just to right click ( use two fingers on the mouse and click ) and it will bring up a white screen with gray buttons on the top that say Save, Reset,load, etc. Click the one that says reset to return your game to the title screen and from there you can continue from your last in game save just like normal.

This makes the in game save useful for multiple tries at legendaries and anything else you want to redo in the game. I know it gets frustrating only being able to do things once because of the emulators automatic save method, but hopefully this helps.Although I have not tested this next thing out myself,I am assuming that when the game freezes we can use this same method to return to the title screen and load up.

If you use GPEMU, then you probably know about game freezes and the infinite freeze loop that you can't reverse, hopefully this is a way around that problem. Sorry about the large wall of text Knuckle San, I just thought I would give this info to people dealing with the same technical problems I have had. Hey how about universe collide Idk if this story is already used but it goes like this the player is in an universe with no pokemon who are just in comics anime and games (like ours) goes to a beach which has like a ride the professor (of the poke verse) get ups as a (you decide) and meets the player in the beach of the earthverse.He notices something special about the player and guesses that he is a chosen one. Who can save the poke verse of a threat (you decide) now you can decide the rest of the story. Thank you for the response.But the problem is i don't have any key items yet. I just finish the event with prof.

Oak where you can buy pokeballs in viridian.I only have pokeballs in my bag, nothing that i can deposited 😅Also based on gen6 expshare,what i understand is the participating pokemon will get the full exp and only half by each pokemon in your party. (pls correct me if im wrong)But in my blast burn, all pokemons get the same exp, half of the full exp you can get if only use one pokemon. @𝐋𝐚𝐥𝐢𝐭 𝐒𝐮𝐭𝐡𝐚𝐫 Thank you for reading and giving some feedback! Right now, all I got is the story idea.I've put it out there and let's see if any good rom creators will be interested in forming a team with me so we can make the game a reality. Haha I haven't come across any rom hacks so far that have Pidgey as a starter, so perhaps this one will start a Pidgey starter trend:) I'm glad you like the Key Flute system, I hope it can be put together well in a game version e.g. Even if you don't have a Pokemon in your party that can learn the HM move, the game will allow the move to be used outside of battle as if the Pokemon you've selected knows the move. Same for the Storage Disc system for PC Box access anywhere, I thought it was cool seeing it in action in Let's Go Pika/Eevee.

As for future Pokemon generations, if I knew them as well as I know Gen 1-3 Pokemon I would've included them haha but I mix them up every time, so I left them out. I made up for that by including Alola Forms and any pre-evolutions or evolutions which were introduced in those future generations though, I hope people won't mind:). Still no luck as far as feedback goes at the PokeCommunity:/ my hope is people aren't shying away because there's a story to get through before they decide whether or not it would be a great game. So to anyone here who happens to be a rom creator looking to work with a fresh story, notes and everthing, I hope you consider teaming up with me to make Pokemon: The Journey of Janice a game for people to play. The link to the Notepad doc is a few comments back, but here it is again:her 4 friends Gina, Rose, Ryan and Kelvin have graduated from high school together with other 16-year olds and it is time for them to receive their Starter Pokemon and go off on their journeys as Pokemon Trainers. But unlike the others Janice already has a Pokemon, a Pidgey that has been another dear friend of hers for a while now.

When Janice asks Pidgey if it would like to tag along with her on the big adventure that awaits all Trainers.Pidgey couldn't be more excited to go on its own journey with Janice. Given the tough time you have to deal with at work, I understand Knuckle San. When you do get the chance, feedback from you too would be fantastic. I checked out that subreddit.one of their rules is 'No posting 'idea' threads' though:/ that's what I've got, an idea.so if they are not going to allow for posting of ideas, then I don't think it would help posting there. I thought maybe there's a better chance at the PokeCommunity or here on your site because there are always cool people to engage with about ideas or otherwise. That rule is mainly to discourage people who expect a someone else to tailor-make a hack for them. In the description of that rule, it's mentioned that threads looking for feedback are fine.

It's obvious you've spent a lot of time and effort on this, so even if it is against the rules - big deal, they'll close the thread.Pokecommunity used to be great for discussion; not so sure now. And this site isn't generally great for conversations either. I'll make a post to try and get some attention to your idea, but I wouldn't get my hopes high.

I highly doubt I'll get a response anyway haha, after looking at the feed for new posts I didn't find a single post where someone was pitching a detailed idea, asking for feedback (not just someone to do everything). It's mainly just posts about advice for playing through other games, or for someone who wants to take up making hacks and so on. If the moderators were open to idea threads, maybe things would be different there.and the community members decide for themselves which ideas to support.

Edit January 2016.A new PDF, mainly to head off the possible demise of google code and fix a few links. Not many changes but I have tweaked some of the formatting and general tidied things up a bit more.Contents below, numbers may be slightly off as they come from a slightly revised edition but titles are all the same.Edit August 2014. A new PDF that has been edited a bit and has the new domain for GBAtek/no$gba is available.

It is pretty similar to the 2012 version in terms of what it has inside it, it is slightly more edited and has working links to gbatek in it. ContentsIII1Introduction12ROM hacking concepts15Basics1.11.21.31.415Hexadecimal.Representation 1.1.2 BCD (Binary coded decimal) 1.1.3 Big and little endian. 191.1.4 Signed values, oating point and xed point. 19Hex operations.151.1.1.1718241.2.1 Shift. 241.2.2 Rotate. 251.2.3 Flip.

251.2.4 Boolean logic. 261.2.5 Hex Mathematics.Patching and patch making.2728File systems and operations. 301.4.1 Non lesystem devices. 301.4.2 GBA. 301.4.3 DS. 311.4.4 3DS. 321.4.5 GC (gamecube).

321.4.6 Wii 321.4.7 Xbox. 331.4.8 Xbox 360 331.4.9 PS1 and PS21.4.10 PS3. 351.4.11 PSP.

351.4.12 Saturn. 351.4.13 Dreamcast. 351.4.14 Amiga. 361.4.15 PC and related hardware. 361.5 Finding the object of your interest. 361.6 Abstraction. 381.7 Tools of the trade continued.

391.7.1 Hex editor. 391.7.2 Tile editor. 521.7.3 Spreadsheet and command line. 551.7.4 Compression 571.7.5 Music. 581.7.6 ASM/Assembly.

591.8.Basic le format concepts.5632Graphics2.1Aliasing.2.0.2 Haloing2.0.3 Bit depth2.32.4.Palettes and colours2.1.12.2652.0.1666667. 67GBA colours (15 bit). 682.2.1 1Bpp. 682.2.2 4 Bpp 682.2.3 8Bpp. 692.2.4 GBA3 Xbpp.

702.2.5 GBA2 4BPP. 712.2.6 Bitmap. 732.2.7 Known formats. 732.2.8 Crystaltile2 export and import.

732.2.9 Avoiding gradients, AA, lossy compression, noise and such.things. 77Layout, timing, OAM and special eects. 782.3.1 Introduction to the OAM and BG modes. 782.3.2 Timing 2.3.3 GBA and DS OAM (sprites). 792.3.4 GBA and DS BG modes. 822.3.5 Basic animation.

New pokemon hack roms 2016New pokemon hack roms 2016

862.3.6 Window feature. 912.3.7 Special features (ipping, ane transformation, alpha and.79such). 912.3.8 Basic DS layout formats and mapping.

932.3.9 Video memory handling and alignment. 963d.972.4.1 Basic 3d (bones, coordinates, keyframes).982.4.2 Viewpoints2.4.3 Textures and material colours. 1002.4.4 Models2.4.5 Lighting/shadows2.4.6 3d smoke and fog. 1032.4.7 Animations. 1042.4.8 DS 3D hardware2.4.9 The shift of the 3D to DS 2d. 1072.4.10 NSBMD. 1072.4.11 Non NSBMD.

1172.53Notes and further reading. 1193.1.1 Relative searching3.1.2 Corruption and alteration. 1213.1.3 Memory viewing and corruption3.1.4 Frequency analysis.

1313.1.5 Language analysis3.1.6 Pointer and encoding/hex analysis. 1343.1.7 Assembly tracing. 1343.1.8 Font viewing3.1.9 Language comparing.

1343.1.10 Table creation tools3.23.33.2.1 Special cases and non pointer concepts. 1393.2.2 Example reverse engineering of pointersMarkup, control codes and placeholders3.3.13.43.5Worked example3.4.1 NFTR. 1503.4.2 Common hacks. 156Scripting and layout.

160Layout and limits. 168Text extraction and insertionText extraction. 1703.6.2 Text insertion. 172Language detection in DS games3.8 Translation hacking. 1743.8.1 The types of Japanese characters and how they work -3.8.2 Japanese glyphs/characters and observations on the lan-On language3.8.4 Right to left languages and translation.

180Japanese text editors and translation tools. 1813.9.1 General Japanese capable text editors3.9.2 ROM hacking tools. 1823.9.3 CAT tools. 1844.1.1 SDAT (NDS). 1884.1.2 Others. 1954.1.3 Tracker formats. 1974.1.4 General rule of thumb for custom audio formats4.1.5 Common DS SDAT audio hacks (undubbing, injection,tweaks and relinking)4.1.64.24.3GBA audioVideo.

2204.2.1 General video theory. 2214.2.2 Mods/VX/act imagine by Mobiclip.4.2.3 RAD/Bink4.2.4 Criware.

223Cut scenes. 223Game logic5.1.

138Levels and Stats224. 2245.1.1 Example tools5.1.2 Level editing techniques. 2265.1.3 Stats. 23775.1.45.25.35.4RPG randomiser. 2385.2.1 Lossy. 2395.2.2 Lossless5.2.3 Basic theory of the actual implementations5.2.4 Compression at hexadecimal level.

2485.3.1 General cheat making5.3.2 GBA cheat making. 2515.3.3 DS cheat making. 2535.3.4 Basic making of a cheat5.3.5 Cheat prevention methods and frustrations5.3.6 Instruction editing cheating. 256Functions and procedural programming. Also return ori-ented programming/ROP5.6. 260Programming concepts.

2675.4.2 IF ELSE. 2685.4.3 Recursion.

2685.4.4 Iteration. 2695.4.5 Loops5.4.6 Turing complete5.4.7 Fundamentals of AssemblyAssembly.

2735.5.1 ARM5.5.2 GBA Assembly specics. 2745.5.3 DS Assembly specics5.5.4 The GBA and DS compared5.5.5 On controls. 2855.5.6 Hooking. 2865.5.7 GBA cart as extra memory for DS hacks. 284Non specic assembly discussion. 2875.6.1 Language mod example5.6.2 Non code in ASM.

2875.6.3 Destructive vs non destructive assembly editing. 2915.6.4 Polymorphic and dynamic code.

2925.6.5 Slowdown and speedup5.6.6 Cryptography (encryption, checksums and signatures)5.6.7 Multiplayer and the failure of Nintendo's online DS security.3015.6.8 Save editing. 3015.6.9 Interpreted languages. 3035.6.10 Game AI, game logic and game theory. 3035.75.8III6Flash cart and emulator theory. 3075.7.1 GBA. 3095.7.2 DS.

311ROM hacking protection. 313Examples, oddities and techniques.Crystaltile2 general usage guide83153157GBA tracing7.0.18DS tracing8.19320Worked examples. 321321Cart read command. 3228.1.1 Basic lookup and methods for it8.1.2 Header reverse engineering/generated values. 322Reverse engineering various ROM images9.1322Large archive on top of lesystem.

3239.1.1 Tony Hawk9.1.2 Star Wars - The Force Unleashed. 3239.1.3 El Tigre Make my mule. 3239.2 Compression9.3 First Person Game. 3249.4 Platformer. 3249.5 Fighting games. 3249.6 Role playing games. 3249.7 Racing games.

3259.8.1 Mahjong game9.8.2 Tetris. 326Other genres. 32610 Developer leftovers 32611 Workarounds 32712 Moving to a new system 32713 Developer tricks aka thinking like a game developer 32813.0.1 Level and mechanism design.

32813.0.2 Sprite and palette reuses. 32913.0.3 Pre rendering. 33013.0.4 Speed blur and fog. 33013.0.5 Loading covers. 33013.0.6 Optimisation of loading. 33013.0.7 3d imagery in general.

2016

33113.0.8 Procedural generation. 33213.0.9 Noise on images and sound.

33213.0.10 Using the limits of the system/working to them. 33213.0.11 Network coding.

33314 Game design and media33315 Python, batch les and programming for ROM hacking15.1 radare2 reverse engineering tools15.2 Programming languages15.3 Python334. 335916 PC program hacking33516.1 Debugging.

33616.2 Decompilation. 33717 Version control and project management.17.1 Project and team management17.2 Version control338. 33918 Interesting links and further reading.34018.1 Links. 34018.2 Further reading. 341IV File formats (specications, methods and knownformats).34219 General things about the DS 34220 Generic DS nitro SDK format 34221 General le reverse engineering 34221.1 Headers. 34321.2 File sizes.

New Pokemon Hack Roms 2016

34321.3 Multiple versions of the game. 34321.4 File names and extensions.

34321.5 Tile viewers. 34321.6 Pointers and such. 34422 Sound34422.1 SDAT. 34422.2 SSEQ. 34422.3 STRM.

34422.4 SWAR. 34522.5 SWAR. 34522.6 BANK. 34622.7 Other formats.

34623 Graphics34723.1 NCER. 34723.2 NANR. 34723.3 NCGR. 34823.4 NSCR. 34823.5 NMCR.

34823.6 NFTR. 34823.7 NSBMD. 34923.8 NSBTX. 34923.9 NSBCA.

New Pokemon Hack Gba 2016

35024 Packing format35024.1 NARC, ARC and CARC. 3501025 Text35025.1 BMG. 350VGlossary, index and such26 Glossary352352. Click to expand.Feel free to discuss it or make suggestions/corrections in this thread.Intro:This is a holder page for GBAtemp/FAST6191's ROM hacking documentation. It is mainly focused on the GBA and DS though other consoles are looked at and most of what is said applies to all consoles or can be easily adapted.It has taken many forms over the years with the most advanced one at present being the one linked above this intro. The following thread still has good info but it is considered completely eclipsed by the PDF versions linked above.For those who are concerned about license issues share links, excerpts, copy and paste things to other sites/forums/newsgroups as this is mainly about getting some information out there, link back if you want but it is not required to do so. Basically feel free to include this document in whole or in part, original or altered in any format (odt, doc, html, PDF, chm.).

First steps in hackingIn addition to/alongside the concepts in the introduction section (improvement, restoration, translation and what have you) there are 4 main areas in DS hacking:graphics: for years games have relied on graphics to display different worlds.text: I will limit this strictly to the game generated representation of a language rather than a developer created picture of some text housed the rom (although that does exist too and is often one of the more annoying parts of any translation).multimedia: This is audio and video.core hacking: how the game works. Attacking takes atk stat multiplies it by a random number and takes it from enemy health, sticking 014f in a certain memory block means a certain sprite will appear. Also included here is how the game stores data you might use in other sections.There is no one hardest area: stats can be simple XML files and text can be compressed and encoded with the actual binary code that is run on the processor(s) leaving you to account for it when editing it.2 questions now arise that in a somewhat more philosophical sense encompass all of rom hacking: 'what does a string of 1 and 0's mean?' (if you know what it means you know how it works and you then know how to change it) and 'I know what I want to play with so how do I find it?' This post will cover Graphics. Right now only 4bpp paletted is covered and a note on 3d as well as a post with some random info.

8bpp is but a minor tweak on this and in a tile editor. it is all simple enough.several exist, these are the bread and butter of those that engage in graphics hacking2d GraphicsAnd here is the actual binary implementation of 4 bit per pixel (4bpp) paletted GBA/DS format (it works to see for the wii and gamecube as well but some of the ordering needs to be changed).

8bpp works in the same manner but 8 bits are used to address a palette (more colours available). It was taken from a discussion I had with hankchill so please ignore some of the sections that make little sense out of context.Remember the GBA/DS is big endian, basically this means you need to flip the palette: ff7f becomes 7fff etc. Multimedia holder.SDAT/sound replacement: originally done to shrink roms (goldeneye has an especially small file) but these days is done mainly for undubbing games.The simple undub merely takes the Japanese sound files and replaces the ones from the Euro or US release and it works most of the time. Other times there are extra or fewer sounds or it is done in a different order (the DS can use name of a file or ordinal (numbers) to call a sound) leading either to odd sounds being played or to crashing. Here you have to alter the files to match with techniques detailed in the next paragraph.SDAT tweaking: various people have tweaked tetris to play different songs. I did it to play the classic tetris theme ( ) all the time and mufunyo removed the BG music entirely ( ).Other times this can be done to reduce loading times/increase stability. Various people did it but it was kenghot who put out the patch you will most likely see for the Castlevania portrait of ruin.Full blown sound replacement: the first people to do this were messing around with electroplankton as it uses plain windows compatible wave files which brings me onto the next thing.What sound files are.The most common format is the SDAT format.

Core hacking holder-Example hacking route adapted from a PM discussion about translating a rom:The game was a harvest moon title on the DS. Use of first person is not usually done in technical documents I agree but it should hopefully not distract from the message.First stage is find the text encoding and dump the script ready to be translated.

The most common type of encoding for Japanese games on the DS is shiftJIS, a rather horrible abortion of a standard as far as things go but it works. The rune factory series uses it so there is a good chance Harvest moon will also use it. How to use Crystaltile2Crystaltile2 is a fantastic general purpose rom hacking application with many features useful to ROM hackers. Click to expand.Main programs to hack any NDS game?